Anyone else feel slightly guilty for downloading a lot just for the shell of the house and then proceeding to delete the creator’s decor and replacing all of the walls/floors and everything because their style made you go “ew who the hell likes electric banana/neon green/crayon coloured walls?”
ROARING HEIGHTS HAS ARRIVED!!
Download it HERE now, for free. This file has already been decrapified. :)
Thanks to the uploader. I will be putting up my own version too later so I can really handle it if you guys encounter problems.
wait wait wait.
"Thanks to the uploader!"
You reuploaded their files to linkbucks to make money off of their uploaded files?
That’s a problem, just reblog the post.
That is incredibly shitty.
Ultra douchey, but then I’m not at all surprised.
Thanks to awwnoboo for being the one who was sharing it.
My purty dovahkin and random Skyrim pictures. Modded to hell and back of course, but can you imagine if the Sims looked like this? Assuming they optimized it properly something like this could run rather smooth.
BUT EA SO WHAT CAN YOU DO
sjokodahl said:Uh.. is there an option to combine all the pieces into one? It shouldn’t have seams if it’s one solid mesh >.<
simplicaz said:Have you tried welding the seams? Unless you want the mesh in sections, in which case it might not be a problem in game?
It should be one solid mesh as I snapped everything together and regrouped them and once I used align normals there wasn’t a visible seam until I placed the textures.
ARGH STUPID MILKSHAPE
And yeah. Looks like I’ll have to weld everything in Blender now .-.
Ran into a little issue.
In Milkshape, while testing textures, I noticed there were seams and at first I thought it was the texture but it turns out it’s the mesh from where I combined the two EA meshes.
Usually this problem is solved for me by doing Align Normals however that’s not working here (the seam isn’t visible on the mesh in smooth shaded mode in Milkshape, only once the textures are applied. Also it is visible in Blender/3ds Max on their normal settings).
Is there a way to fix this in either program? Using Smooth/turbo/mesh smooth just separates the seamed areas IT IS BALLS
sjokodahl said::> Well. there is another option. Maya is actually pretty non threatening. 3ds max is scary though..it looks so old and dated. Maya is very user friendly and everything’s labeled. It is better than Blender IMO.
sjokodahl said:God I don’t understand how you can handle working with milkshape , all the respect right there.
sjokodahl said:Reasonable is subjective… :3
That’s what I was thinking. I mean for a badass looking corset isn’t 8000 polygons perfectly reasonable? SEEMS SO TO ME
*was considering uploading some of her finished things to modthesims until she saw their guidelines on polycount*
"These apply only if you have made a new 3D model or "mesh" for your creation:
Trying out some things. Unfortunately I made the lacing too high, polycount wise. 200 per XD
The Answer is NO. I will not be joining. Why? click readmore. There is a summary at the bottom for those that want the gist of my answer.
Reblogging because yes. All my thoughts on making CC for TS4 at this point in time (as well as…
thecnih nailed it. The game looks horrible and I bet making cc will be even worse.
Mario games look better than it. Please get with the times EA. I’d prefer “uncanny valley” realism to uncanny valley cartoon uggoness any day.